Monthly Archives: March 2006

2nd Oporto Kendo Championship

It’s that time of the year again.

Saturday, April 1st, around 2:00 PM at the FCDEF sports pavillion in Oporto, the portuguese kendo community will gather for another tournament.

I’ll be there to try to do better than last year’s 19th place, and have a lot of fun doing it.

3 things that can ruin productivity…

…if they happen in the same week:

A new online issue of The Escapist Magazine. A new online issue of The Gamers Quarter. A new paper issue of neural.

Where did all the time go?

Gearing up

Things have been moving along nicely here at the doubleMV headquarters and the time has come to start working on my Msc. thesis. So for the last few days I’ve been reading up on miscellaneous books and articles related to to matters of OpenGL Shading Language, realtime 3D and render engine architecture.

For some time now […]

No text today

Just the abstract graffitti-like paintings of Francisco Laranjeira (the site is in portuguese, but almost any link will take you to the paintings)

Somehow these remind me of source code.

Fragments

I’m a big fan of the russian netlabel fragment, and believe that they are a perfect example of the netlabel as a brand (for an introducion to netlabels, and the concept of a netlabel as a brand read this excellent post) since everything from the site design to the sound of the releases seems to […]

Building data pipes

For the last couple of days I have been trying to find a clean way to integrate Blender with the Irrlicht 3D engine for a small test game we are working on and I can tell you from this experience that building an asset pipeline is hard. Not only do you have to juggle around […]

The spore that begot Solaris

Last week Steven Soderbergh’s “Solaris” aired on national television here in Portugal, and I finally got the chance to see it.

But, that’s not the reason for this post. The thing is, “Solaris” features some incredible visuals, courtesy of a custom particle engine known as SPORE, that can produce some incredible images and animations.

I guess […]

A little breather

While I ponder away the great mysterious ways of building game asset pipelines and peruse volumous tomes of game engine architecture lore, I leave you with some nice games to play away a rainy afternoon:

Games and simulations based on Nobel Prize themes

Orisinal’s beautiful, dreamlike games

All systems go

Things have been a little hectic these last few weeks, but finally, after almost a year since the original idea, we at the doubleMV headquarters have managed to launch our business startup.

Here we go.